Free Unreal Webinar on VR Nov 30th in UE4

Scene inspired by blade runner

Register FREE here
Check my new course on lighting

Have you seen Blade Runner 2049 ? If you haven’t, go !
Being a long term fan, I was blown away by it.

For the next webinar on Nov 30th , which is actually on VR I needed a large simple space to demo how to setup a VR scene in Unreal. So after chatting to Chris, I couldn’t help it and I just created this scene inspired by Wallace’s lair in the movie.

We’re going to talk about Hardware, ie the PC you need. I’ll do a review of what’s out there.

Then we’ll use this scene in VR in the editor and see how to use the VR controls UI.

I’ll show you a few tips and trick to publish your scene in VR, And we’ll make some cool configuration tools. And if there’s time, I’ll show you more about the lighting in this scene too!

Register now and see you then !

Register FREE here : http://bit.ly/2zLJqv

Unreal Archviz Webinar #2

Join us again for the Second installment of the free Unreal Archviz webinar Series live on June 20th!

This time we’re going to dig a little deeper into the workflow. Looking at importing our scenes from CAD programs like Revit and Sketchup and 3dsmax and how to setup our scenes in Unreal.

We’re also comparing Vray and Unreal workflow as there is a bit of “unlearning” to do there before we go onto lightmaps resolutions and lightmass settings.

I’ll go over how to use PS_Tools to create instances, and a super simple blueprint for the lights. I’ve got plenty of tips and tricks in store for you so make sure you register, even if you miss it, you can get the replay

You can register by clicking here.

Arbre

Unreal Engine for Architecture FREE Epic Webinar, 27th April 2017

Click here to register for the Free UE4 Archviz Webinar

Thanks to ArteFactoryLab, Paris for the Lobby scene
Music: bensound.com

Join me in the first of four webinars, that focus on using Unreal Engine for architecture. If you are new to Unreal Engine this webinar is the perfect introduction!

Using models of Philip Johnson’s Glass House and Tadao Ando’s Church of Light, talk about how Unreal Engine brings the emotion, mood and atmosphere of offline-quality rendering to the real-time, immersive and interactive experience of virtual and augmented reality.

Follow-up webinars in the series will get more technical and focus on how-to topics such as: data import, lighting, and materials. Join me to learn more!

Click here to register for the Free UE4 Archviz Webinar